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<title>SkyGameEngine2d: 成员列表</title>
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   &#160;<span id="projectnumber">1.0.3</span>
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  <ul>
<li class="navelem"><b>SkyEngine2d</b></li><li class="navelem"><a class="el" href="class_sky_engine2d_1_1_sprite.html">Sprite</a></li>  </ul>
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<div class="title">SkyEngine2d::Sprite 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addChildren</b>(Node *children) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>addChildren</b>(Node *children, const std::wstring &amp;name) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a559f2264147ba7b7d14db2bc61d29618">changeTransformMat</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a7d88b4933ee0f625413652a481563682">convertToRenderCoordinate</a>(const Vector2 &amp;v)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#ad6c85322192a351057b982e1779917bf">create</a>(const std::wstring &amp;file_name, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#ac5e189e331891134bb1c5518d84d0b43">create</a>(const std::shared_ptr&lt; SpriteFrame &gt; &amp;sprite_frame, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#af4e1d456dcf43a05320fb14b91298578">create</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;texture2D, const Rect &amp;des_rect_in_texture, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a70715f5d96c93fabbfd0ebbd6ba25c33">create</a>(const std::wstring texture_filename, const Rect &amp;des_rect_in_texture, Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a421c09709ca4e3e6e7081671caa6da77">SkyEngine2d::Node::create</a>(Node *parent)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a9f0686f1d3ed2e63a6b8cd829292f2b8">draw</a>(IRender *render, const Matrix4X4 &amp;transform) override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a896a13caff29e6b08a4e03037dd1712e">getActionByName</a>(const std::wstring &amp;name)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#afc30e18cfc0859ae78a65c8af3bbb01e">getCamera</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a0f2e7db96646d56d112909b7868a0b30">getColor</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a9d9836345d11b4481889e60b7694e113">getContentSize</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aaffd089457087d0efcc9f3d5db09339b">getGlobalZOrder</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a31d4346aec635fa76ebe07fbf162dc29">getLocalZOrder</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getName</b>() const (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a93302edde3aaf328a03b12c13b0912ca">getOpacity</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getParent</b>() const (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aa24c6e908eb3f5c3c5c97f97641e1de1">getParentTransformMat</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#afd26b78dcf7381ff1e1c1bfa370d1a75">getPosition</a>() const override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getProxy</b>() const (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a97086cc5fd2f0a0e9a914b1b1a8786eb">getRoattionA</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a49ec750c37973ffb558fb22709ab284c">getRoattionR</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a8ec7b3009e3fff0272dd62f03960cabf">getScalingX</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#af36688d30aa88ac31871cd1739044f09">getScalingY</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#abcc9600dccc1470dddccb38c5ee8509a">getSpriteFrame</a>() const override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ab3348c0912267147b83aac8766321595">init</a>() override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a5c0969704c3d44b950f5831553fcd836">initWithFile</a>(const std::wstring &amp;file_name)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a86fab3237a47ecdd61c4a221f29e9f84">initWithFile</a>(const std::wstring &amp;file_name, const Rect &amp;des_rect)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#adff47760b7e7eecc7ea052dc45075d3c">initWithSpriteFrame</a>(const std::shared_ptr&lt; SpriteFrame &gt; &amp;sf)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#aa0c35f7443f43359b9dd2f4a2d324255">initWithTexture</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;tex, const Rect &amp;des_rect)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a370ce5793faa9468bfc92ce7d542870b">installListenerAtPosChangeAfter</a>(const std::function&lt; void(const Vector2 &amp;old_pos, const Vector2 &amp;now_pos)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a3fac96f859a33d37273e4b011765f979">installListenerAtPosChangeBefore</a>(const std::function&lt; void(Vector2 &amp;future_position)&gt; &amp;call_func)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ac960b0551d43627e7b6e157db9f67d07">isChangeTransformMat</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a5266b3fb9b474001a381d48560828423">isVisible</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_childrenList</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_name</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_parent</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_proxy</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_transformMat</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a09c1b0f73e1c27b3bb3c28779fa49827">movePosition</a>(float dt_x, float dt_y)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aa3faa0ed522f655a863f4990237ff9fc">movePosition</a>(const Vector2 &amp;dt_pos)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a89bf12720a09bc6a6423c91e738468f4">Node</a>(Node *parent)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Object</b>(Node *parent=nullptr) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>paused</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>removeChildren</b>(Node *children, bool is_clear=true) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>resume</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ab5c1975aba1ed79390e1cd9cd1e4da18">runAction</a>(ActionSharedPtr action)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a3cbab7903f145122fcf0ab50896276fe">setAnchorPoint</a>(const Vector2 &amp;anchor)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aa47c7f715054d6f1141dad68e3fd7691">setCamera</a>(Camera *c, bool is_recursion=true)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a45b8c338290f31a8996cc28eb6d818ce">setColor</a>(const Color3 &amp;color)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a0495a7d6216bb92b0c391f81b99be13d">setContentSize</a>(const Size &amp;content_size)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a93600f4d699d4e208c81666da963da8c">setFlipH</a>(bool flip=false)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#ad06c67f53e28cb56623cb798e6fddb83">setFlipV</a>(bool flip=false)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ac946bca9835ca9267d76dcaee7718147">setGlobalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aa3df46ec3bb29c3eb03d48ac683f9e64">setLoacalZOrder</a>(int32_t z)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setName</b>(const std::wstring &amp;name) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a6a6637a140e7a186c384c6294bb3639e">setOpacity</a>(float opacity)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setParent</b>(Node *parent) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a8b83c4d9abf1cb1f3db5be8b7c465d69">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ae6e59d449bfc0df99108975956fb8cd0">setPosition</a>(const Vector2 &amp;new_pos) override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setProxy</b>(ObjectProxy&lt; Node &gt; *proxy) (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a64c3b68ff57ab731fc6c09fa6919d615">setRotationA</a>(float angle)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aeec174c38c3071e52e21b88b032d8222">setRotationR</a>(float radian)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#ae24c0d96c84a6ffb340bb4336934118a">setScalingX</a>(float sx)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a05f25de47748dc3a95526f5190d49624">setScalingY</a>(float sy)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a8449650ff96ff0e07c5fe45fb6e21204">setSpriteFrame</a>(const SpriteFrameSharedPtr &amp;sprite_frame) override</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#aef48f93672664306fc5f26de808c8a5f">setTexture</a>(const std::shared_ptr&lt; Texture2D &gt; &amp;texture)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a8bffc26d861f6ce9e26c82bd5e497aff">setTextureCoords</a>(const Rect &amp;sprite_rect_in_tex, V2C4T2_Quad *out_quad)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#aa6616ff15af53a85176cd063a6bf8995">setVertexCoords</a>(const Size &amp;sprite_size, V2C4T2_Quad *out_quad)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#aa8d9ca86a6375a202ee6fc0e76c97965">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a8e9e564d3fb1ca0cc1e6e05bbceae0de">Sprite</a>(Node *parent=nullptr)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a4450244ec3fac498e5e8019d11b4e21d">stopActionByName</a>(const std::wstring &amp;action_name)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#af91dfd6ee8a8a15f7f3475ceb9494e75">updateFilp</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#a982ccb8dd73fe6c7447721cf10adc81a">updateRenderResource</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a45cecdf98afe7a203e8062875e1b4b8d">updateTransformMat</a>(bool prant_transformMat_is_change)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a21c0eb963302f7fbd019baa910012251">visit</a>(IRender *render, bool parent_change_transfrom_mat)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IActableObject</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_i_actable_object.html">SkyEngine2d::IActableObject</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_i_actable_object.html">SkyEngine2d::IActableObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html#a9615ea07031280ebd886c9cdde55a148">~Node</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Object</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html#af501e81dab13a7ace4a3bc8951895087">~Sprite</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></td><td class="entry"></td></tr>
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